![]() The funds paid won't be returned if you won the bidding. Guilds that have no territories and guilds with higher bids will get the Assault Chance first. Guilds that lose the Assault Chance will be matched by the system for battles.For an uncaptured territory, the highest 2 bids will win the Assault Chance. For a captured territory, you will win the Assault Chance if your bid is the highest of all.The one that loses will be the defensive unit. The guild that bids higher for the Assault Chance will be the offensive unit.Every 65 Guild Activity grants 1 bidding chance, with each guild having at least 2 bidding chances in the first round of each season. Each guild's bidding chance is determined by the Guild Activity at the start of the season. Bidding costs Gold of Power that can be obtained by occupying territory. The Guild Leader or Deputy can select any open territory to bid for their Assault Chance. After each battle ends, any excess territories that your guild owns will return to being unoccupied (starting with the lower-level territories). A guild can have up to 5 territories at a time. The winning guild will occupy the territory. The difference between the two being the amount of daily earnings each gives when captured.Ī guild can participate in multiple territory battles and send up to 50 players to each territory. Territories are classified into Advanced Territory and Normal Territory and unlocked over time. ![]() 90, your guild must have an activity of at least 40 and be ranked top 32 in overall BR. To quality for this event, your server cap must be at least Lv. At the end of each week, guilds that rank 1st to 2nd place in their division will be promoted, while guilds that rank 7th to 8th place will be demoted. Each of the groups have a number limit of 8 Guilds. Guilds compete over territories within their own division: King I-III, Duke I-III, or Marquis I-III. Territory War is divided in 2 rounds, starting at 20:00 and 20:31 on Friday.
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